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A Systems View Across Time and Space

Table 3 Measures of team behaviors

From: Design thinking teams and team innovation performance

Team behaviors

  

A-groups (M)

B-groups (M)

C-groups (M)

Significant differences

Accept

D2_1

Round 1

3.30

3.36

3.65

C1 > B1 (*); C1 > A1(*); C2/B2 > A2 (**); C1 > C2(*)

 

D2_2

Round 2

3.34

3.42

3.49

 

Nurture

N1_1

Round 1

3.23

3.08

3.38

B1 < C1 (*); A1 < C1 (*)

 

N1_2

Round 2

3.23

3.19

3.31

 

Creativity

N2_1

Round 1

0.43

0.40

0.25

A1/B1 > C1 (!); B2 > B1 (**); C2 > C1 (*)

 

N2_2

Round 2

0.51

0.71

0.45

 

Critique

O1_1

Round 1

0.70

0.56

0.36

A1 > B1 (*); A1 > C1 (*); B1 > C1 (**); B2/A2 > C2(*); A1 < A2 (**); B1 < B2 (**); C1 < C2 (**)

 

O1_2

Round 2

0.84

1.04

0.62

 

Selfpromotion

O2_1

Round 1

1.21

1.10

1.00

A1/B1 > C1 (*); A2 > C2 (*); B2 > C2 (*); B2 > B1 (**)

 

O2_2

Round 2

1.21

1.45

0.96

 

Control

C1_1

Round 1

1.61

1.45

1.26

A1 > B1 (!); A1 > C1 (*); B1 > C1 (*); A2/B2 > C2 (*); A2 > C2 (**); A1 < A2 (**); B1 < B2 (**); C1 < C2 (**)

 

C1_2

Round 2

1.84

1.75

1.47

 

Task orientation

C2_1

Round 1

2.80

2.77

2.58

A1/B1 > C1 (*); A1 > C1 (*)

 

C2_2

Round 2

2.81

2.86

2.62

 

Loyalty

D1_1

Round 1

3.22

3.11

3.34

C1 > C2 (**)

 

D1_2

Round 2

3.15

3.11

3.15

 
  1. ** Significance at the 0.01 level; * Significance at the 0.05 level; ! Significance at the 0.1 level
  2. A1 = A round 1 (n (ratings) = 350); A2 = A round 2 (n = 343); B1 = B round 1 (n = 415); B2 = B round 2 (n = 415); C1 = C round 1 (n = 151); C2 = C round 2 (n = 151)